Historical maps winrate
Note: (last 6 months, core 3 rule ignored) | Map | Win rate % |
|---|
| nuke | 100% |
| ancient | 67% |
| dust2 | 50% |
| mirage | 0% |
Zero Latency| WR | M | Last 5 maps |
|---|
0% | 1 | BLBBB |
34% | 3 | LBWBL |
50% | 2 | LWB |
0% | 2 | BBLL |
Red Ball Market Global
| WR | M | Last 5 maps |
|---|
100% | 1 | W |
67% | 6 | LLWWW |
0% | 0 | |
0% | 2 | BBBBL |
nuke
100%
Zero LatencyWR0%
M1
BLBBB
Red Ball Market Global
WR100%
M1
W
ancient
67%
Zero LatencyWR34%
M3
LBWBL
Red Ball Market Global
WR67%
M6
LLWWW
dust2
50%
Zero LatencyWR50%
M2
LWB
Red Ball Market Global
WR0%
M0
mirage
0%
Zero LatencyWR0%
M2
BBLL
Red Ball Market Global
WR0%
M2
BBBBL